the concept & mechanics are rather cool, the art is very polished & full of personality, and the animation is fluid.
the problem is that this game plays like one has to know EXACTLY how to play (and yet everyone plays differently). i like challenging games (heart Splelunky <3 and i eat Contra for lunch...on normal mode~ *sigh*), but this games feels like it could use a lot more play-testing. just trying not to flip over before the first big hill feels like an unfair challenge, and it takes away from the fun.
like someone else had mentioned, the truck (cool warthog design!) feels too fragile, and after about 2 Game Overs, the game feels as if one needs to play almost EXACTLY as the creators themselves would play in order to now flip out~
i know that it's much easier said than done, but the game itself--whether via visual or audio UI feedback--should inform the player of what needs to be done to succeed, as the devs obviously can't verbally tell ppl HOW to play.
and ppl probably don't want to play games to follow strict rules, either.
would be cool to see an improved update sometime (give me a shout when you do!).
feel free to unleash some scathing criticism on my game "Cogger's Revenge," and good luck with the dev! :D
- oC >[:)